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The easiest and cleanest way of doing this is to enter X-Ray view in Object Mode by pressing Z and using Vertex Select to choose the points you want to delete with a box select (press B and drag). Once you’re satisfied the rotation and scale of the torus match that of the cylinder, get rid of the top half of the torus mesh. That’s because we’re going to need a 1-to-1 connection of the torus and cylinder edge-loops. It is VERY important that your torus has the same number of circumference segments as the cylinder-in this case 16. You might need to tweak some measurements to fit your model, but these settings will be pretty close. That will bring up the menu you see here. With the torus selected in Object Mode, press F6. Blender allows you to set an object’s measurements, rotation and other parameters, but you have to do it immediately after placing the object.
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DON’T MAKE ANY CHANGES TO THE TORUS BEFORE DOING THE FOLLOWING. Like the cylinder before it, the torus appears in the right location, but it is too large, so we’ll have to adjust it. In Object Mode, press Shift + A and add a torus. With the cylinder’s bottom edge-loop still chosen, move the 3D cursor to selected. Now, we need to address the abrupt turn in the pipe.
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Select the bottom edge-loop of the cylinder and move in on the Z axis to the top of the first curve in the pipe. That’s good practice if you’re modeling anything and you want accuracy. Notice I have a reference image to follow. It will enter the scene HUGE! Simply press the S key to scale it to a size you think is appropriate for our drainage pipe. In Object Mode, insert a cylinder with 16 segments around its circumference. We will use this method several times during the project, so going forward we’ll just refer to it as Cursor to Selected. Then, use the Shift + S key combination to bring up the menu that allows you to choose “Cursor to Selected.” This moves the 3D cursor to the drain so that you can place a cylinder for the pipe exactly where you want it to go. This will select the entire edge-loop in one click. With Edge Select, click on the edge-loop in the sink drain while pressing Alt (PC)/Option (Mac) and the right mouse button (RMB). In Edit Mode, identify the origin of the drainage pipe. Each steps you through the creation of a material node configuration that you can use over and over again on other projects. Note on the metal, tile and PBR materials in the beginning and final renders. If you like these materials, I highly recommend viewing three wonderful video tutorials. This tutorial will focus on the tube-making techniques, not the fundamental workflows. Skill level: A beginner comfortable with the Blender interface and its workflow or an intermediate user. We’re going to cover two methods that make that job relatively simple.
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One of the most frustrating techniques to master in 3D modeling is creating pipes, tubes and wiring, because the objects often make pronounced and frequent turns-think of making a system of pipes in a basement or a filament in a lightbulb. We’re going to create the plumbing that goes with this bathroom sink.